//////////////////////////////////////////////////////////////////////////


#ifndef _BATTLEMENU_H_
#include "battlemenu.h"
#endif

//////////////////////////////////////////////////////////////////////////

#ifndef _CONTROL_H_
#include "control.h"
#endif

#ifndef _BUTTON_H_
#include "button.h"
#endif

#ifndef _EDIT_H_
#include "edit.h"
#endif

//////////////////////////////////////////////////////////////////////////


GUI_BattleMenu::GUI_BattleMenu()
{
    m_Buffer = 0;
    m_Controls.resize(GUI_BattleMenu::ButtonCount);
    m_FocusedControl = -1;

    m_Controls[GUI_BattleMenu::Resume] = new GUI_Button(GUI_Images::ButtonGreen, GUI_Fonts::ButtonText, GUI_Colors::ButtonText, "Resume", GUI_Images::ButtonGreenHover, 0.5f, 0.4f);
    m_Controls[GUI_BattleMenu::Settings] = new GUI_Button(GUI_Images::ButtonGreen, GUI_Fonts::ButtonText, GUI_Colors::ButtonText, "Settings", GUI_Images::ButtonGreenHover, 0.5f, 0.5f);
    m_Controls[GUI_BattleMenu::MainMenu] = new GUI_Button(GUI_Images::ButtonGreen, GUI_Fonts::ButtonText, GUI_Colors::ButtonText, "Main menu", GUI_Images::ButtonGreenHover, 0.5f, 0.6f);
    m_Controls[GUI_BattleMenu::Exit] = new GUI_Button(GUI_Images::ButtonRed, GUI_Fonts::ButtonText, GUI_Colors::ButtonText, "Exit", GUI_Images::ButtonRedHover, 0.5f, 0.7f);

}


//////////////////////////////////////////////////////////////////////////


GUI_BattleMenu::~GUI_BattleMenu()
{

}


//////////////////////////////////////////////////////////////////////////

